GUI Guide
This page documents the current DynaTrade GUI based on the in-game screens the project is using now.
Open the interface with /market.
Current visual direction
The GUI uses a clean gray inventory frame with bright orange DynaTrade branding, white page subtitles, and simple icon-led navigation. The current screenshots show a practical, readable market UI rather than a decorative one.
Category Selector
The current category selector looks like this:

What this screen shows:
- A 4-row inventory layout
DynaTrade - Categoriesas the title- A bookshelf header item centered on the top row
- Six category buttons across the second row
- A back arrow near the bottom center-left
- A barrier close button near the bottom center-right
The category buttons shown in the current UI are:
| Slot area | Icon | Category |
|---|---|---|
| Left | Iron Pickaxe | Mining |
| Left-center | Wheat | Agriculture |
| Center | Bundle | Miscellaneous |
| Right-center | Bricks | Building |
| Right | Blaze Rod | Magic |
| Far right | Glass Bottle | Alchemy |
Notes:
- The category selector is intentionally sparse and easy to scan.
- The icons are the primary visual cue for each market group.
- The bottom row is reserved for navigation rather than information overload.
Market Listing
The item listing currently looks like this:

What this screen shows:
DynaTrade - Market Listingas the title- A compass header item centered on the top row
- A dense item grid with many tradable entries visible at once
- A back arrow in the lower-left navigation area
- A barrier close button in the lower-right navigation area
The listing is designed to let players browse quickly:
- Item icons are the first scan point
- The top row frames the page instead of wasting space on large decorative headers
- Navigation stays in the bottom row
- The middle rows are dedicated to the actual market inventory
When the server language is Portuguese, the same listing automatically uses translated item names. Sorting follows the displayed name, so the visible item order can differ between English and Portuguese intentionally.
Item Preview
When a player highlights an item in the listing, the lore preview currently looks like this:

The current item preview format includes:
- Item name in gold
- Category name directly under the title
- A visual
MARKETsection divider - Current price
- Buy and sell quote on one line
- Trend label
- Optional flavor description
- A bright
Click to tradeaction hint
For the example shown:
- Item:
Diamond - Category:
Mining - Current price:
$180.00 - Buy price:
$190.80 - Sell price:
$162.00 - Trend:
Stable
This preview is doing the heavy lifting for readability. Players can understand the item before opening a deeper trade screen.
Interaction Model
From the current screenshots, the GUI flow is:
- Open
/market - Choose a category or go into the full listing
- Browse the listing grid
- Hover an item to inspect the market preview
- Click the item to continue into trading
Even when the player does not know exact material keys, the GUI gives enough context to browse visually and price-check naturally.
This is especially important now that translated item names can appear in the GUI while chat commands still expect English material keys. Players can browse naturally in the GUI, then use /price, /buy, or /sell with the material key if needed.
Design Takeaways
The current GUI emphasizes:
- fast scanning over decoration
- strong color separation for important numbers
- icon-based category recognition
- clear bottom-row navigation
- practical item lore for market decisions
If future screenshots replace this layout, this page should be updated from those real screens rather than from older mock descriptions.